

How is "Structures Only" different from the current functionality of "Structures"? Under the current implementation, the gem will only target structures, and will not target monsters unless there are no structures within range. Originally posted by darthmohawk1:"Special Targets" used to include "highest banishment cost" as one of the criteria for choice of target, but that was changed due to the feature causing more lag than it was worth (I think). I can see Most Banished being really useful for late-game endurance when you REALLY need to get rid of "THAT ONE GIANT." Special Targets Only could be pretty useful for nailing spectres to the ground in a hurry. Some others: Specific Region (Probably the hardest to implement, requiring some way to place a smaller circle INSIDE the maximum range of a tower that is the only active area). I should probably list the actual thought process. I know how it can be a bit of a pain to add entirely new features to an already very detailed game, and a solution to my particular problem sure does exist - that is, tower-blocking - but it never hurts to share. I should probably clarify that I'm not demanding anything. "hold shift when setting target priority" should add some more options to make towers more versatile. That's pretty important stuff if you wanna be grinding mana. Structures Only makes more sense because the metagame of SuperGems of rank forty or greater depends on traps, and enemies not travelling means wasted mana. Giants/Swarmlings ONLY doesn't seem reasonable, because that's wasted DPS.

Nearest to Orb can modify to Furthest From Orb, The giants and swarmlings could be modified to SOMETHING, exactly what I do not know. The truth of the matter is I only want one particular feature (and that's Structures Only it's better than filling the map with empty towers) but the chance to add a little extra function to other aspects of priority targets in the game might improve some of the metagame aspects. "Random" may have a modifier called "Specific Targets" and will only react when a target is selected. "Structure" would ideally have a modifier called "Structures Only" intended to target structures and only structures, even if an enemy/monster enters its kill radius. This is an idea thread basically, it'd be really nice if we could hold shift on a few of these options. Structure, nearest to orb, giants, swarmlings, so on. † Introduced in version 1.2.0 of the Nintendo Switch version.So, there's a set of gem target priorities that you can access by right clicking a gem and dragging in one of eight directions.* Introduced in version 1.1.0 of the Wii U version.Captain Toad: Treasure Tracker ( Switch / 3DS) An 8-bit Luigi can be seen on the back of the smaller set of windup stairs, when it goes down.The Pixel Toad can be seen in the arch of the moving ramp to Spike's left. Super Gem 3: Inside the central structure accessed via an opening on the moving section to the right.


Super Gem 2: On a platform accessible via the moving section on the left side.Super Gem 1: On the moving section on the right.Three Super Gems can be found throughout the level. Toadette needs to reach the top of the music box while avoiding the Spike's rollers, and then land on his head in order to defeat him and open the doorway to the Power Star. This course takes place on a giant windup music box.
